ASOBIMO to create DApps platform for digital content trading

 Project Background
Increase in usage of internet has driven access to digital content. According  statista digital content market report 2018, the worldwide revenue from digital content has increased from $115.43 billion in 2017 and it is expected to grow  to $153.1 billion and beyond by 2022. This report reveal important of digital content. Also report published on ASOBI coin whitepaper indicate that the market for digital content volume in 2016 has increased by 5.7% of the previous year which shows that increase in digitization rate of contents such as movies, audio, games and image has expand the proportion of this contents in the market. One of the major challenges associated with publishers, authors and users of digital content is the limited marketplace for distribution of digital contents. While some traditional digital content trading platforms are completely centralized and they are characterized with unfairness in handling digital content. Also original authors and publishers of digital content do not get enough reward when there content is being sold on traditional platforms. In order to make distribution and sales of digital content more secure and easy. ASOBIMO is introducing a decentralized digital content distribution platform that use blockchain technology through decentralized security system (DSS) to offer secure and transparent sales of digital contents. Through the use of ABX coin users will be able to buy digital contents and also publishers will receive ABX coin for selling of digital contents. Also through the publisher stores on ASOBI platform, users will be able to buy different digital content. On the secondary market users will be able to sell content or buy used content at reduced price.  This will be very easy and smooth.

Problem Statement
The current digital content services do not provide licenses to users, which makes it difficult to resell or when a service shutdown, the users lose their content. ASOBI MARKET will allow the user owns the license, which will be protected through DRM, Decentralized Security System (DSS).
Digital Rights Management which is used by traditional digital content distribution platform lack great features which make its use difficult for users. ASOBIMO will provide a perfect Digital Rights Management using blockchain that will enable the users to effortlessly secure their digital content
In order to use ASOBI DSS (decentralized security system) user will need to upload their digital content into the DSS cloud system, this will make the content available to be securely sold at the distributed content platform. This will be completely easy to use. 

Aim
The aim of the project is to create a decentralized distributed platform for trading of digital contents which include e-book, music, video and games
Introduction of blockchain game association with great countries which include China, Korea and Taiwan so as to promote games and game items using blockchain technology.

For more information about the initial coin offering you can register on the platform at https://tokensale.asobimo.io/  for more information you can visit of the links provided below
https://asobimo.io/pdf/white_paper_en.pdf
https://asobimo.io/en/
https://www.facebook.com/Asobi-Coin-130436194467568/
https://t.me/AsobiCoin_Official
https://twitter.com/AsobiCoin
The review is written by
Thesmallgod
https://bitcointalk.org/index.php?action=profile;u=1104932;sa=showPosts

ASOBIMO to create DApps platform for digital content trading ASOBIMO to create DApps platform for digital content trading Reviewed by Planet on 13:09 Rating: 5

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